狠狠综合久久久久综合网址-a毛片网站-欧美啊v在线观看-中文字幕久久熟女人妻av免费-无码av一区二区三区不卡-亚洲综合av色婷婷五月蜜臀-夜夜操天天摸-a级在线免费观看-三上悠亚91-国产丰满乱子伦无码专区-视频一区中文字幕-黑人大战欲求不满人妻-精品亚洲国产成人蜜臀av-男人你懂得-97超碰人人爽-五月丁香六月综合缴情在线

CHC5028代做、C/C++程序設計代寫

時間:2023-11-03  來源:  作者: 我要糾錯


CHC5028代做、C/C++程序設計代寫
CHC5028 Software Development with
C/C++
Coursework
Important Dates
Week 5 (30/10/2023-3/11/2023): Mandatory demonstration of Exercise 1, feedback with
preliminary marks.
Week 10 (4/12/2023-8/12/2023): Mandatory demonstration of Exercise 2, feedback with
preliminary marks.
Week 12 (18/12/2023-22/12/2023): Final demonstration and submission.
Background
“Text adventures”, now called “interactive fiction”, were among the first type of computer
game ever produced. These games have no graphics; the player reads the story of the
game in text, and decides what their character will do by typing commands at a prompt.
Although less popular now, text adventures are still played and created, and developed
into the original online RPGs (MUDs). You can play some sample modern text
adventures here:
A Change in the Weather, Spider and Web, Slouching Towards Bedlam, 北大俠客行
These are playable online via a web browser. It is advisable to try out the games to get
an understanding of how the games behave.
For this coursework, you will be creating a simple game engine for a text adventure.
You are not required to write an actual adventure, only the back-end program code that
would support one. You will need to add some material to the program in order to test it,
but this may just be simple test material. You may add interesting descriptions or stories
to your program if you want to, but there are no marks for doing so.
You are provided with a CLion project containing a very simple game harness which
supports only two commands: going north (north or n), and quitting (quit). Extend it
by doing the exercises below. Note that the later exercises are less explicitly described
than the earlier ones, meaning that you must solve more problems yourself. This is
intentional.
The coursework is written to be built using gcc through CMake and CLion. It is not
recommended that you attempt to build it using Visual Studio or XCode.
Important: If you are building the sample coursework on a platform other than
Windows, or on a machine which does not have the Windows API installed, you may
get an error in the file wordwrap.c. This file calls a Windows specific function to find the
width of the console. If you get this error, remove the #include <windows.h> from
the top of the file, and edit the initWordWrap() function by deleting its contents and
replacing them with consoleWidth = 80; currentConsoleOffset = 0;. You
can change 80 here to any number that makes the output comfortably readable.
Exercise 1 (10% of the mark)
In the current system you can only move North. Extend the engine to allow movement in
all four compass directions.
• Add properties to the Room class for storing east, south, and west exits. These
properties will need accessor methods. (3%)
• Add code to the gameLoop method to understand the commands east, south, and
west (and the abbreviations e, s and w) and to handle them in a similar way to
north. (3%)
• Modify initRooms to create more rooms using the new exits in order to test your
code. (2%)
• Find a more elegant way of implementing these exits which does not repeat code.
[Hint: Traversing through map structures/strings, etc. can be considered.] (2%)
Exercise 2 (50% of the mark)
A key part of most text adventure games is the ability to move objects around. Objects
can be found in rooms and can be picked up and put down by the player. Add this
capability to the game engine.
• Create a GameObject class. It should contain at least a short name, a long
description, and a keyword (for the player to use when typing commands). (5%)
• Modify the Room class so that each Room includes a list of GameObjects in the
room. (2%)
• Modify the State class to include a representation of a list of GameObjects the
player is carrying, called inventory. (2%)
• Modify the State class to include a representation of the player’s physical
strength, called strength, which is initiated as 100. (2%)
• Modify the gameLoop method to reduce strength by 1 per minute, when
strength goes to 0, the program shall be terminated. (5%)
• Create a derived class FoodObject of GameObject class, it should contain an
integer-type property named energy which should be limited in a range of 1-
10. (5%)
• Modify the Room::describe() method to also print out the short names of all the
objects in the room, formatted as nicely as possible. (2%)
• Modify the gameLoop method to pay attention to the second word of the command
the player enters, if there is one. (5%)
• Modify the gameLoop command to search through a) objects in the current room,
and b) objects in the inventory, for an object with a keyword matching the second
word of the command the player typed. (5%)
• Implement the player command get which, when typed with an object keyword, will
move that object from the current room list into the inventory. It should display
appropriate errors if the object is not in the room or the object is already in the
inventory or the object does not exist. (5%)
• Implement the player command drop which, when typed with an object keyword,
will move that object from the inventory into the current room list. It should display
appropriate errors if the object is not in the inventory or already in the room, or does
not exist, etc. (5%)
• Implement the player command inventory which will print out the short names of
all the objects in the inventory. (2%)
• Implement the player command examine which, when typed with an object
keyword, will print out the long description of that object. (2%)
• Implement the player command eat which, when typed with a food object
keyword, will print out the player’s strength after adding the energy of the
food object to the player’s strength, which should not exceed 100. (3%)
• Modify initRooms to create some GameObjects and FoodOjects and put them
in the rooms. Use this to test your program. (No marks are assigned specifically for
this task, but without it, the ones above cannot be demonstrated.)
Exercise 3 (40% of the mark)
Since most players will not want to play an entire game at one sitting, most games
include save and load (or restore) commands. Implement these commands. They
should ask the user for a filename and then write or read the current game state, to or
from that file.
Note that the layout and descriptions of rooms, and the list and descriptions of objects,
are not part of the game state because they do not change during the game. These
should not be included in the save file and saving them will lose marks.
A simple file open, load, and save does not guarantee full marks and may not
guarantee “a good mark”.
To this end, some important points to consider:
• The “game state” may also include the locations of objects the player has dropped in
rooms. Would it be a good idea to restructure how object locations are stored?
• The State object stores the current room, and objects, using pointers. Pointers
cannot safely be written to disk since addresses may be different when the program
is reloaded. How can you enable this data to be safely saved and reloaded?
• It is worth ensuring to some degree that the user cannot readily cheat, or spoil the
game, by reading or changing a save file. While it is not necessary to implement
actual authentication or encryption but at the same time, the file does not have to be
just a text dump. This actually makes it harder to parse when loaded. So, for
example, saving the required indexes into a static array of strings may be a better
way than saving the strings themselves.
Marking scheme for this section:
• 5% for basic correct structure of I/O.
• 5% for handling errors appropriately.
• 10% for the file format designed for storing the saved game.
• 10% for the code that performs the save.
• 10% for the code that performs the load.
Assessment Rules
Code will be assessed by a demonstration and viva in week 12. You will be asked to
demonstrate your code and to explain how it works. There is no hard division of marks
between code and viva.
If you cannot explain your code sufficiently well to satisfy the assessor that it is
your own work, they have the right to award 0 marks for that exercise, regardless
of the quality of the code.
The fact that your code works does not guarantee full marks. All code is expected
to also be readable, maintainable, and efficient. You are not required to exactly follow
the steps in the exercises above. Alternative designs are also acceptable if they can be
justified in the viva. However, designs which substantially reduce efficiency or other
desirable properties without corresponding benefit will lose marks.
In addition to final submission in Week 12, there will be two mandatory feedback
sessions as follows:
• Week 5(30/10/2023-3/11/2023):
Exercise 1 will need to be demonstrated.
• Week 10(4/12/2023-8/12/2023):
Exercise 2 will need to be demonstrated.
During these two weeks, you must demonstrate your coursework and you will be given
a preliminary mark, and detailed feedback.
• The deadline for submission of the coursework is Week 12.
• In Week 12 you will also be required to demonstrate the final version of
your work, and verbal feedback will be given.
Exercise 2 needs to be demonstrated in Week 10, and not in Week 5, although general
queries can be discussed.
Exercise 3 does not need to be not demonstrated in Weeks 5 or 10, although you may
demonstrate it for feedback if you wish. Its contribution to the mark is not subject to the
cap, although it will be difficult to score highly on Exercise 3 if you did not complete
Exercises 1 and 2.
Notice on presentation and submission.
You do not need to give a presentation nor submit a report for either section of the
coursework. This coursework’s focus is on the quality of your final code and on your
ability to understand it, not your software engineering process (which is not expected to
be standard when you are learning the language).
Standard rules on plagiarism apply to this coursework.
The Code should be your own work and must not be copied from the internet or
any other source. If you have difficulty with the coursework, you should approach your
practical tutor in the first instance. Posting questions about the coursework on Stack
Overflow, Quora, or similar sites may be treated as an incitement to plagiarism. Posting
parts of your answer to the coursework on the publicly available internet where other
students may access it will be treated asan incitement to plagiarism. Soliciting or
obtaining answers to the coursework in exchange for money and any other
consideration will be treated as serious academic misconduct. Asking for coursework
answers from any party outside of the University is itself attempted plagiarism and you
should not do it; if that third party commits any of theoffenses in this section on your
behalf, you may be held responsible, even if you were not directly aware they would do
so (because you should not have asked them in the first place).
Assignment Data
Contact person Leon Liang, leon@zy.cdut.edu.cn
Learning outcomes See below.
Formative deadlines Week 5 (30/10/2023-3/11/2023):
Exercise 1 (Demonstration)
Week 10 (4/12/2023-8/12/2023):
Exercise 2 (Demonstration)
Formative feedback Week 5 (30/10/2023-3/11/2023):
Exercise 1 (Spoken interactive)
Week 10 (4/12/2023-8/12/2023):
Exercise 2 (Spoken interactive)
Summative deadline Week 12 (18/12/2023-22/12/2023)
Demonstration and Submission
Summative feedback Week 12 (18/12/2023-22/12/2023)
Spoken interactive
Final marks after assessment committees
Assignment Weighting 50% of module
Learning Outcomes
• Understand the fundamental concepts of C and C++ programming for object
manipulation, data structuring and input/output control.
• Refine a problem specification into a collection of C++ classes.
• Create a software artifact specified in terms of C++ objects and their interrelations.
• Research the techniques for safe and efficient programming in C and C++.
請加QQ:99515681 或郵箱:99515681@qq.com   WX:codehelp

標簽:

掃一掃在手機打開當前頁
  • 上一篇:指標代寫代寫機構進倉副圖 指標公式
  • 下一篇:代寫CE4703、C++設計編程代做
  • 無相關信息
    昆明生活資訊

    昆明圖文信息
    蝴蝶泉(4A)-大理旅游
    蝴蝶泉(4A)-大理旅游
    油炸竹蟲
    油炸竹蟲
    酸筍煮魚(雞)
    酸筍煮魚(雞)
    竹筒飯
    竹筒飯
    香茅草烤魚
    香茅草烤魚
    檸檬烤魚
    檸檬烤魚
    昆明西山國家級風景名勝區
    昆明西山國家級風景名勝區
    昆明旅游索道攻略
    昆明旅游索道攻略
  • NBA直播 短信驗證碼平臺 幣安官網下載 歐冠直播 WPS下載

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 kmw.cc Inc. All Rights Reserved. 昆明網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    狠狠综合久久久久综合网址-a毛片网站-欧美啊v在线观看-中文字幕久久熟女人妻av免费-无码av一区二区三区不卡-亚洲综合av色婷婷五月蜜臀-夜夜操天天摸-a级在线免费观看-三上悠亚91-国产丰满乱子伦无码专区-视频一区中文字幕-黑人大战欲求不满人妻-精品亚洲国产成人蜜臀av-男人你懂得-97超碰人人爽-五月丁香六月综合缴情在线
  • <dl id="akume"></dl>
  • <noscript id="akume"><object id="akume"></object></noscript>
  • <nav id="akume"><dl id="akume"></dl></nav>
  • <rt id="akume"></rt>
    <dl id="akume"><acronym id="akume"></acronym></dl><dl id="akume"><xmp id="akume"></xmp></dl>
    av电影一区二区三区| 亚洲欧美在线精品| 国产精品中文久久久久久| 国产福利一区视频| 欧美啪啪免费视频| 内射国产内射夫妻免费频道| 亚洲国产一二三精品无码| 欧美丝袜在线观看| 亚洲精品在线网址| 国产人妻人伦精品| 日本中文字幕在线视频观看| 国产精品啪啪啪视频| 日韩精品福利片午夜免费观看| 国产又爽又黄ai换脸| 四虎永久免费网站| 妞干网视频在线观看| 久草热视频在线观看| 欧美日韩中文在线视频| 伊人影院综合在线| 亚洲色婷婷久久精品av蜜桃| 成人网站免费观看入口| 欧美亚洲另类色图| 亚洲免费一级视频| 亚洲最新免费视频| 18岁网站在线观看| 污污网站在线观看视频| 国产免费xxx| 国产aaa一级片| 不卡中文字幕在线| 欧美 丝袜 自拍 制服 另类| 国产成人手机视频| 国产欧美综合一区| 日韩av片网站| 2018中文字幕第一页| 国产精品69页| 国产av熟女一区二区三区| 欧美精品一区二区三区免费播放| 久久国产精品国产精品| 久草视频这里只有精品| 国产91色在线观看| 男人日女人视频网站| 亚洲色图偷拍视频| 日韩在线第三页| 日韩精品在线观看av| 粉色视频免费看| 无码人妻丰满熟妇区五十路百度| 亚洲一二三av| 精品少妇无遮挡毛片| 日韩av新片网| 午夜久久久久久久久久久| 中国黄色片免费看| 99精品免费在线观看| 人人妻人人澡人人爽欧美一区双| 中文字幕中文在线| 99热手机在线| 日本中文字幕片| 欧美一级视频免费看| 五月天综合婷婷| 不用播放器的免费av| 一路向西2在线观看| 国产日韩一区二区在线| 青草视频在线观看视频| 成年丰满熟妇午夜免费视频 | 激情六月丁香婷婷| 国产一二三区在线播放| www.欧美黄色| 91亚洲精品国产| 可以在线看黄的网站| 日本精品福利视频| av日韩在线看| 欧美视频在线观看视频| www.亚洲视频.com| 欧美日韩在线一| 亚洲熟妇av一区二区三区| 成年人视频网站免费观看| 日韩av一二三四| 黄色aaa级片| 天堂av免费看| 成人午夜精品久久久久久久蜜臀| 欧美视频在线观看网站| 国产a级一级片| 粉色视频免费看| 在线观看av免费观看| 日韩一级特黄毛片| 国产免费成人在线| 777一区二区| 国产乱子伦精品无码专区| 日韩在线一级片| 涩涩网站在线看| 久久久久久人妻一区二区三区| 男女激情无遮挡| 亚欧美在线观看| 日韩久久久久久久久久久久| 丰满少妇大力进入| 一级在线免费视频| 蜜桃视频一区二区在线观看| 欧美 日韩 国产一区| 偷拍盗摄高潮叫床对白清晰| av在线播放亚洲| 手机看片一级片| 日本在线xxx| 亚洲天堂av一区二区| 日韩中文字幕在线视频观看 | 特级西西444www| www..com日韩| 男人天堂成人网| 日本不卡一区二区在线观看| 国产精品三级一区二区| 蜜臀一区二区三区精品免费视频 | 午夜福利123| 情侣黄网站免费看| 九九热只有这里有精品| 国产精欧美一区二区三区白种人| 僵尸世界大战2 在线播放| 午夜剧场在线免费观看| 日本三级免费观看| 久久99中文字幕| 成人在线播放网址| 色撸撸在线观看| 不卡中文字幕在线观看| 91香蕉视频污版| 欧美一级黄色片视频| 国产一区二区三区小说| 日韩精品aaa| 欧美日韩中文不卡| 亚欧美在线观看| 麻豆三级在线观看| 手机在线免费观看毛片| 欧美在线观看视频网站| 99爱视频在线| 男人操女人免费软件| 久久成人免费观看| 日韩avxxx| 免费高清在线观看免费| 伊人成色综合网| 亚洲熟妇av一区二区三区| 美女福利视频在线| 欧在线一二三四区| 成人三级视频在线播放| 熟妇人妻无乱码中文字幕真矢织江| 精品久久久久久久久久中文字幕| 国产欧美久久久久| 久久精品视频16| 免费av网址在线| 亚洲黄色片免费| 久久人妻无码一区二区| 激情五月婷婷六月| 欧美大片在线播放| 91蝌蚪视频在线观看| 色一情一区二区| 日韩中文字幕在线不卡| 亚洲熟妇无码另类久久久| av免费网站观看| 日韩最新中文字幕| 国产一区二区视频播放| 可以免费在线看黄的网站| 狠狠干狠狠操视频| 欧美日韩视频免费| 成人一级片网站| 青春草在线视频免费观看| 国产免费黄色一级片| jizz大全欧美jizzcom| 可以在线看黄的网站| 成人免费毛片网| 图片区乱熟图片区亚洲| 欧美极品欧美精品欧美| 亚洲精品www.| 每日在线更新av| 青娱乐精品在线| 草草草在线视频| 日本一本中文字幕| 中文字幕22页| 日本精品一区二区三区四区| 日本xxx免费| 2025韩国理伦片在线观看| 国精产品一区一区三区视频| 手机免费看av网站| 男人天堂网视频| 日韩极品视频在线观看| 国产一级免费大片| 中文字幕永久视频| 无码精品a∨在线观看中文| 国产系列第一页| 免费在线观看污网站| 日韩手机在线观看视频| 亚洲色成人www永久在线观看| 污视频网址在线观看| 日韩一级片播放| 黑森林福利视频导航| 激情综合在线观看| 99视频在线免费播放| 亚洲乱码日产精品bd在线观看| 亚洲制服中文字幕| 手机av在线网| 视频在线观看免费高清| 国产野外作爱视频播放| 污视频免费在线观看网站| 日韩一级片播放| 自拍偷拍 国产| 成年网站在线播放|